Introduction to Maya

Level: Beginner

12 hours

Maya 2020

Released: 2020

Learn Maya Fast

With over 12 hours of high-quality training, you'll learn everything you need to know in order to get started with Maya! We're looking at topics like 3D modeling, retopology, xgen, rigging, shading techniques, lighting and using Arnold for rendering.

WHAT'S INCLUDED

Making Maya Easy

We guide you step-by-step through the entire pipeline, both covering Maya basics - and insider industry tips and tricky used on major VFX productions. From the first click to the final render, you’ll learn professional workflows through a clear, proven roadmap.

Beyond the Basics

Master the full 3D pipeline without the fluff. We cover every essential feature you need to go from a blank scene to a finished masterpiece. You will dive into core modeling, learning the Maya workflow, and mastering topics like retopology and UV mapping.

Build a Full Spartan Helmet

Build a Spartan helmet from scratch with all steps shown in real time. We'll start with the block-in and sculpting before moving into Xgen grooming,. Finish it by and setting up professional material and lighting for a final, studio render.

Learn 3D Modeling

Learn the art of 3D modeling from the ground up. We'll start with the core basics like primitives and direct modeling tools before leveling up to sculpting, curves, and deformers. Learn how to handle complex tasks like retopology and UV mapping with ease.

DETAILS

What You'll Learn

  • The Fundamentals: Master the interface, custom hotkeys, and node-based workflow.
  • Core Modeling: Use everything from primitives and curves to sculpting tools.
  • Production Prep: Learn clean retopology, UV mapping, and scene management.
  • Grooming: Build realistic hair and fur using industry-standard Xgen tools.
  • Rigging & Animation: Learn joints, constraints, and weight painting.
  • Rendering: Create cinematic shots with Arnold lighting, materials, and HDRIs.

What You Get

  • 73 Videos Available for Streaming
  • PDF with helpful notes
  • All scene files

Your Instructor

An industry veteran having worked on on Pirates of the Caribbean, Batman v Superman, and Alien Covenant, Henning has spent over 15 years mastering the Maya pipeline. Through his work at FlippedNormals, he has helped thousands of artists learn complex software to achieve professional results. In this series, he distills years of film experience into a clear, focused path for mastering Maya.

Course Contents

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UI and Maya Basics

    1. Intro
    1. Interface Overview
    1. Navigation
    1. Saving
    1. Outliner
    1. Maya Is Node Based
    1. Channel Box Attribute Editor

Customizing Maya and Marking Menus

    1. Customizing Maya
    1. Custom Shelf
    1. Custom Hotkeys
    1. Marking Menus
    1. Hotbox

Maya Basics Part 2

    1. Creating Primitives
    1. Moving Scaling Rotation
    1. Component Vs Object Mode
    1. Selection
    1. Hiding Isolation
    1. Understanding History

Modeling Basics

    1. Modeling Tools
    1. Subdivisions
    1. Sculpting
    1. Soft Selection
    1. Curves
    1. Pivots
    1. Snapping

Deformers, Duplication and Image Planes

    1. Deformers
    1. Blendshape
    1. Booleans
    1. Duplication
    1. Image Planes

Repology and UV Mapping

    1. Retopo Basics
    1. Retopology of a Head
    1. Uvmapping Basics
    1. Uvmapping a Head
    1. Transfer UVs

Scene Management

    1. Setting the Project
    1. Relative Vs Absolute Paths
    1. Importing Exporting
    1. Display Layers
    1. Fixing Common Issues
    1. UI and Scene Management

Xgen, Animation and Rigging

    1. Xgen
    1. Animation Basics
    1. Animation Cog
    1. Parenting
    1. Constraints
    1. Joints
    1. Weight Painting

Shading and Rendering

    1. Rendering Basics
    1. Assigning Shaders
    1. Understanding The Shader
    1. Displacement Bump
    1. Render View
    1. Hypershade
    1. Essential Nodes
    1. AOVs
    1. Render Settings

Lighting and Camera

    1. Lighting
    1. Hdris
    1. Camera

Spartan Helmet: 3D Modeling

    1. Image Planes
    1. Modeling Blockin 0
    1. Modeling Blockin 1
    1. Modeling Blockin 2
    1. Modeling Top Piece

Spartan Helmet: Sculpting and Xgen

    1. Sculpting
    1. Xgen

Spartan Helmet: Shading

    1. Shading Environment
    1. Making The Shaders
    1. Shader Blend Displacement
    1. Hair Shading

Spartan Helmet: Pedestal and Lighting

    1. Bonus Pedestal Modeling
    1. Lighting

Industry Experience You Can Trust

$129.00 USD

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Introduction to Maya

Individual

$129.00 USD

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