By Ben Erdt
Advanced Characters for Game Cinematics
Level: Advanced
22 hours 54 minutes
Blender, ZBrush, MODO
Released: 2023
World Class Character Art
Join Blizzard's Lead Character Artist Ben Erdt and learn to build advanced characters for game cinematics. You'll learn to analyse a concept sketch, sculpt your character in ZBrush, create materials in Painter, light and present your work, and much more.
After completing the course, you'll have a deep understanding of how to create your own world-class character art.
WHAT'S INCLUDED
Cinematic Character Workflow
Learn advanced techniques to build a character from scratch in ZBrush - from concept sculpting, anatomy, and hard surface forms to a clean, animation-ready mesh with UVs.
Hard Surface Modeling
Learn to build a character suit and armor from scratch using advanced hard surface techniques. Sculpted in ZBrush and refined through manual cleaning with Dynamesh, regular sculpting, sub-D modeling with Zremesher, and sub-D modeling in Modo.
Texturing & Rendering
Texture in Substance Painter using a mix of hand painting and procedural techniques, covering both hard surface and skin. Learn to build shaders, establish a strong color hierarchy, and add storytelling through wear, aging, and dirt. Finally you'll learn to light and render a portfolio-ready image.
Learn from the best
Taught by Blizzard's Lead Character Artist
This course walks you through how professionals actually build characters: sculpting in ZBrush, creating clean game-ready topology, texturing in Substance Painter, and finishing with lighting and presentation. Instead of simply following the steps, you'll understand the complete workflow used in real AAA production.
DETAILS
What You'll Learn
- Build a 3D character from scratch using a professional AAA workflow
- Sculpt anatomy and hard surface forms in ZBrush
- Create clean, animation-ready topology for production
- UV map efficiently using UDIMs
- Model detailed suits and armor using advanced hard surface techniques
- Texture both skin and hard surface assets in Substance Painter
- Combine hand-painted and procedural texturing workflows
- Develop strong materials, shaders, and color hierarchy
- Add storytelling through wear, aging, and surface details
- Light and render your character for a polished, portfolio-ready result
What You Get
- 29 HD videos
- Substance Painter starting point files
Requirements
You'll advanced skills in texturing, sculpting, baking and modeling, and need to know the following software:
- Blender 3.3
- ZBrush 2022.0.5
- Substance 3D Painter 7.4.3
- MODO 15.2v1
Skill Level
This course is designed for artists with an advanced skill level who are ready to push their character art to the limit. The course does not spend time covering the basics, and assumes ample knowledge of the pipeline and software involved in creating 3D art for games. We've packed the course with advanced workflows and techniques, so if you're ready to push yourself and learn from the very best, this is the course for you.
Your Instructor
Ben Erdt is a veteran games artist with more than 9 years of experience in the AAA game industry. He's currently working at Blizzard as a Lead Character and Creature Artist, having previously worked at Guerrilla Games.
Ben has worked on games like Diablo IV, Killzone: Shadow Fall, Horizon Zero Dawn and the Netflix show Love, Death & Robots. Safe to say, you'll be learning from a true master in this course.
Course Contents
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Chapter Breakdown
Concept Talk and Reference
- 1 video · 36m
Sculpting the Body
- 4 videos · 2h 22m
Sculpting the Armor
- 7 videos · 6h 27m
High Poly Clean-Up
- 4 videos · 3h 25m
Building the Render Mesh
- 4 videos · 2h 51m
UVs and Surfacing
- 8 videos · 6h 21m
Rendering and Presentation
- 1 video · 49m
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Industry Experience You Can Trust
From blockbuster films to AAA games, our instructors have contributed to some of the industry’s most recognized projects.